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No Man's Sky Prisms Update Brings DLSS, Near-Total Visual Overhaul

Poorna Shankar Posted:
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No Man’s Sky received a stealth update recently bringing several visual improvements to the space exploration sandbox game in their Prisms update.

Writing in the PlayStation Blog, Hello Games’ Sean Murray wrote about the Prisms update. The list of updated visual features is pretty impressive and includes

  • Reflections
  • Fur
  • Flying Pets
  • Refractions
  • Rain + Weather
  • More Stars
  • Bytebeat Expansion
  • Parallax Occlusion Mapping
  • New Warp Effects
  • Improved Photo Mode
  • New Particle Effects
  • Improved Light Shafts
  • DLSS
  • Increased Biome Detail

DLSS was actually announced earlier in May, marking one of the first times a VR title would receive Nvidia’s machine learning upscaling tech.

In the blog, Murray outlined enhanced lighting, more detailed caves, more realistic water and weather effects, and much more. Photo Mode has received an upgrade as well. Murray listed quality of life improvements as well which include:

“A number of UI and quality of life improvements have been added. These include: an icon to show when new items have been added to an inventory; improvements to the UI when receiving several blueprints at the same time; and improvements to planetary charts so that they will not be used up if they fail to find a building and will now give more detailed error messages.”

You can read the whole blog post here and catch the trailer for Prisms below.

No Man’s Sky has continued to receive years of support after its botched 2016 launch, marking an impressive comeback of sorts. Just recently, it received Mass Effect’s Normandy to celebrate the launch of Mass Effect Legendary Edition.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.