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Nightingale 'Prioritizing and Developing' Offline Mode

Inflexion admits it misjudged the demand for offline compatibility

Victoria Rose Posted:
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Nightingale launched into its official Early Access this week to plenty of anticipation and mixed feedback, as it presents a unique theming and spin on the popular co-op survival game. But it turns out that many players didn’t want the co-op part, as the game has plenty to offer already on its own. In response, the development team has announced that it’s bringing an “Offline Mode” up on its list of priorities. 

“We are now prioritizing and developing an offline mode that we plan to release as soon as feasible,” a new post by Inflexion reads. It explains that because Nightingale centers on its realm-hopping, going online-first made sense from a development standpoint. 

“Our vision for the game since inception was to create an interconnected series of Realms, with the idea of allowing for co-operative exploration in mind - a universe bigger than a single Realm or server. That meant we made a choice early in development between supporting co-op from day one or focusing development on an offline mode.” 

Inflexion called online compatibility the more “technically challenging” path and preferred to tackle this first, but they “misjudged” the demand that would exist for offline compatibility.  

As it’s only just now in a full-fledged Early Access, there’s likely room for mistakes like this, and it’ll need all the time it can get to polish its gas lamps and guns, given its vastness of features. 


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Victoria Rose

Victoria's been writing about games for over eight years, including small former tenures with Polygon and Fanbyte. She mostly spends time in FFXIV, head-deep in roleplay campaigns or stubbornly playing Black Mage through high-end raids. Former obsessions include Dota 2 and The Secret World (also mostly roleplaying). Come visit their estate: Diabolos (Crystal DC), Goblet, Ward 4, Plot 28.