Over six months into Early Access, Nightingale will start moving towards some more creative freedoms for its buildings. In the latest “Dev Bites” video, a series of small video updates by the development team, the devs announced that they’ll be removing certain building restrictions—and re-focusing on a major multiplayer hub, Nightingale City.
Currently live in the PTR, the building update is simple, supposedly in both explanations and in coding: foundational requirements are being removed for buildings, and building clipping will be enabled.
“The thinking is pretty clear,” Aaron Flynn, CEO of Inflexion, explained. “It just felt like more of a limitation in the end, than it felt like something that was enabling you to do really cool things. So we just thought, hey, what’s the harm? And just cutting it, it’s a line of code, did the check, we just removed it.” Already in tests, “it’s resulting in some more really funky builds,” which will likely delight players
Supposedly, similar “clipping” permissions were tested in early stages of the game. However, it was still fairly restrictive.
Further down the line is Nightingale City, essentially a massive player hub. Early in pre-Early Access playtests, when the mentality was more towards an MMORPG game, Nightingale City was the starting hub for players, even with walking tours by the devs. Now, it’s essentially a faceless location that players are supposedly fighting towards, as it doesn’t exist in-game anymore.
The devs are hoping to bring Nightingale City back, having “dusted off” the work they already laid down, but they don’t exactly have a timeline for it yet. Given it used to exist, at least there’s a literal foundation.
The Dev Bites video also explained that there’s a Halloween update on the test servers, which should be live for the main game soon enough. Plus, there are some UI changes that the video verbally goes over briefly.