Nightingale’s November PTR update focuses on Player Hosted Servers to test out a Boss Rush Mode, Swords, some long-range weapon updates and more. The Victorian-style steampunk-inspired action crafting survival RPG Nightingale is currently in early access still, with frequent large updates being made for additions, changes, and fixes.
This specific test won’t actually be available online, but will only be for Player Hosted Servers instead. However, if you have a main client character you want to give a go in the Player Hosted Servers, the PTR notes give a decent explanation as to how you can import the character.
This character, however, cannot be used for one of the November PTR’s highlights: the new Boss Rush mode. The notes describe it in bullet-point tidbits as a mode where you can “fight an endless series of bosses, which will each have a random minor card effect applied.” Tier 4 infusions will be introduced as rewards, and each boss will have its own loot, with every third boss giving “some extra special goodies.”
It’s “intended to be accessed from The Watch as an end game activity,” and therefore all players will be able to access it with a pre-set loadout.
Also part of the update are Swords, which were recently announced alongside private servers, will be available throughout the full game. Its primary attack sequence is a three-part combo, comprised of two slashes and a thrust. If that’s not enough, the secondary attack is a parry followed by a massive lunge.
There are some new additions to long-range attacks, including three new magic arrows and what sounds like a semi auto-like Launcher that fires multiple “marbles” in sequence. Plus, some major gameplay changes are being tested; for example, hitting 0 Hunger will no longer kill players (though the debuffs still apply), and fishing stats actually affect your catch rate.
Players interested in giving Nightingale’s PTR a go can access it exclusively on Steam through the Steam Beta Branch system.
In spite of multiple massive layoffs, which in a rare move were addressed by Inflexion Games, Nightingale presses on to attempt to progress the game’s early stages, including the promise of the return of major multiplayer hubs.