New World’s latest Forged in Aeternum video episode is about all things territory, including recent changes to the tax system, and what’s ahead.
When it comes to a game like New World, Amazon has stated that it’s a priority to work to have a more balanced system. Previously, they unveiled a series of tiers and varied taxes that would depend on the assessment of how valuable owning that territory was. The new system now has four tiers, with zones like Everfall, Brimstone, and Windward at the top. These are the highest value and will have higher rates.
Things step down into three more tiers, each with progressively lower rates. The intent here is to not have the top tiers just run away with all of the value and attention. The other side of this is the desire to make other territory also worth exploring and owning. Instead of fighting over just the most desirable places, things should hopefully start spreading out. Additionally, they’ve tied income to territory level, so if you level up and take care of what you claim and own, it will bring in more income for you.
One of the features the New World team has been talking about for months, and is finally set to make a reality soon, are Leaderboards. These will also tie into the territory changes, especially through the monthly and quarterly War boards, which will also show some stats on territory held.
So what else is coming? Social Feature Lead Dan Henuber names timing windows and faction control points as two things to look out for. Timing windows have to do with territories might be actively influential, creating density for PvP with naming hotspots and where the action is. And you can defend or even win influence there. The other option, faction control points, is something they’re looking to improve, again to create density, but to tempt fights for the potential of greater rewards for both defense and attackers. In fact, they mention shoring up defense as a big appeal of some of these changes.
For more, watch the full episode above, and head to New World for more.