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New World Outlines Character Progression

Three main ways to progress

Poorna Shankar Updated: Posted:
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News 0

In the latest news from the New World team, character progression is put into focus.

The team outlines three major categories pertaining to progression: core attributes, trade skills, and weapon mastery. The core attributes will drive the majority of your power compared to your surroundings. You’ll begin with five points in each core attribute: strength, dexterity, intelligence, focus, and constitution.

You gain one attribute point whenever you level with a soft cap at 60 points total per attribute. You can go beyond this with things like trinkets, but the team notes diminishing returns. You can also respect at the cost of coin.

Trade skills are essentially non-combat skills you acquire and master. There are four including gathering skills, refining skills, crafting skills, and crafting skills. Each skill has multiple sub-skills comprising it which you can dump points into.

Finally, weapons mastery is third character progression mechanic. Using a weapon earns you XP for that specific weapons’ mastery. Note that every weapon can be mastered. There are two skill lines per weapon mastery, each with passives and actives,

“Leveling up in a Weapon Master grants a point that can be spent to unlock one of these abilities, passives, or bonuses. However, it is not possible to unlock everything between both Mastery Trees, so you’ll have to choose wisely.”

The team notes that they’ll share more info on weapon mastery in the future, but if you’re interested in learning more, check out the full post here.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.