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New World Explores the Tools and Weapons of War

Cannons, repeaters, mines, and more

Poorna Shankar Posted:
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In case you missed it, the mechanics of war were outlined recently by the New World team.

The team had previously shown off a dev diary detailing PvP wars and PvE invasions. While the dev diary largely spoke about the battle, the accompanying article broke down the tools of war in greater depth.

As a quick recap, here’s how war works in New World,

“One territory can challenge another to war at their fort. If one company is in control of a territory, if you have enough standing you can go with your company and try to do basically a hostile takeover. Every company in control of a territory sets what's called a siege window."

To that end, each side – attackers and defenders – have their own weapons and tools at their disposal. For example, the attackers can use cannons which have a medium rate of fire and high damage per hit. This is the most effective tool.

Attackers also have fire launchers which does fire AOE damage and is a good way to counter ranged troops and crowd control. They also have the repeater which is effectively a gatling gun of sorts but for bolts.

Defenders also have their own tools such as the ballista, which is similar to the cannon. Defenders also have the explosive cannon which explodes and knocks back enemies. This is best used on groups to provide area denial. Defenders also have their own repeater, along with a fire dropper which straight up drops burning liquid. This naturally deals high damage. Finally defenders have the Horn of Resilience which provides a buff to healing and defense.

There are also tools available to both attackers and defenders such as inferno mines and powder kegs. The mines will explode and blanket an area in fire and can be used for area denial. Powder kegs are effectively explosive barrels. However, you’ll have to light their fuse manually.

You can learn more here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.