Vampire: the Masquerade – Bloodlines 2 publisher Paradox Interactive and developer The Chinese Room are back with another dev diary, this time focused on exploring the World of Darkness. Project Creative Director is back to discuss the game’s “setting, society, characters, story and RPG fixtures.”
Skidmore explains that they developed the game’s version of Seattle through the “eyes of a vampire.” To that end, buildings in the game are taller, lights are brighter, and alleyways are darker. It’s an interesting approach to shape the game world around the way its protagonist, an Elder vampire named Phyre, would likely perceive it.
In the game, Phyre has woken up from torpor, which is a World of Darkness term for vampiric hibernation, 100 years later and over 6000 miles from her home. To make matters worse, she discovers that she has mysterious markings all over her body and they’re inhibiting much of her power as an Elder vampire. These marking serve the narrative by framing her growth in power over the course of the game as unlocking her existing powers instead of acquiring new ones.
Vampire: the Masquerade – Bloodlines 2 releases this fall for the PlayStation 5, Xbox Series X|S, and PC.