The Elder Scrolls Online is getting the next big chapter, High Isle, in June but there's also update 34 in the works as well. There's a brand-new devblog about the combat tweaks and changes that will be heading to the base game in update 34.
Because High Isle is the big chapter release of the year, the combat team is going to concentrate on smaller changes as well as bug fixes and balance instead of doing large-scale combat changes and whole new systems. There will be changes coming though, and many of them are related to changes that already happened, including in update 33. The game took a hybrid approach and hybridization of almost everything from combat stats to ability scaling and gear sets. Stated intent was flexibility, and as the players continue adjusting, expect tweaks based on balance, need, and any meta changes, but not overhaul.
Related to hybridization from update 33 is the notion that those changes highlighted Instances where binary morph options were revealing what they call “power deltas”, where people were making choices based on the additional effects of the morph rather than which stat it used. So the focus in this update is making morph options closer in power to one another. They also intended to boost the lesser-used morphs instead of just nerfing the ones people used the most. More will be clear when the PTS opens up, but several examples of what they’re looking at are in the blog, like:
Teleport Strike
Ambush: Increasing the duration of Empower granted from this morph to 10 seconds, up from 3. This morph will also grant Minor Berserk for its duration.
They are also looking at Champion Point’s Warfare constellations and adjusting that system, with some additional slotted stars on the sub constellation and, similar to morphs, boosting some less-used ones and tweaking some of the values.
For more, see the full devblog over at The Elder Scrolls Online.