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New Details on Diablo 4's Shared Open World

Poorna Shankar Posted:
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Some new details were shared regarding how exactly the open shared world of Diablo 4 will work.

There will be no game-wide difficulty levels because of the shared nature of the open world. Enemies will scale so that you and your friends can play together. Keep in mind, some areas will still be more difficult than others, so plan accordingly.

Dungeons can be private for solo or party play. The open world is the only place where you will come across other players. Additionally, player population will be automatically ramped up or down,

“To maintain the sense that you're an embattled hero in a desolated environment, player populations will change depending on what part of the world you're in. Towns will be the most populous. As you adventure deeper into the wastes, however, you'll encounter other players less frequently. No word on specific numbers.”

The world contains five regions with a fully day-night cycle. Dynamic weather is also a feature. Additionally, offline mode won’t be possible.

Thanks PC Gamer.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.