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New Dauntless Patch Brings Saved Loadouts, Crafting and More

Poorna Shankar Posted:
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New patch notes issued for Dauntless bring saved loadouts, crafting, and more QoL improvements.

A few quality of life improvements include:

  • Increased the drop rate on all exotic materials (e.g. clawgems, furytails) to 100% if the break criteria is met.

  • Fixed a bug where getting “within 2 minutes” breaks would not always allow Slayers the full time from combat start.

  • Fixed a bug where critical hit VFX wouldn’t show up correctly on creatures or objects.

  • Fixed a bug where damage text would not animate correctly on certain objects.

  • Fixed a bug where damage text could show up more than once on a swing.

  • Fixed a bug where, in some cases, damage text would not show the correct damage numbers.

  • Fixed a bug where Embermane could stop responding if a Slayer stood in certain areas of the Trials arena. Nap time is over.

  • Reduced Embermane’s hitbox so that it better matches its physical model.

New additions include:

  • Ramsgate re-org. Reorganized Ramsgate to improve the city flow. Most notably, Janek Zai has moved closer to Wils, Moyra, and Arkan. All your gear needs. One gear place.  

  • Improved crafting UI. Made a number of improvements to the crafting UI, including at-a-glance views of cell types and item levels. Take a closer look in the 0.9.3 blog.  

  • The Lucky Break display improvements. Added more information to the store interface. Slayers will now see additional details when previewing an item for purchase (e.g. type of item, associated weapon).  

  • More cells, more mods! Added a new sword mod, chain blades mod, and two new cells to the Lucky Break. Check them out when you’ve next got marks to spend!  

  • Broadside Lantern. Call in a blast from a corsair cannon with the new Broadside Lantern, available from the Lucky Break.  

  • New exotic! The Twin Suns repeaters are the latest exotic weapon to join the Dauntless arsenal. Pile up to 12 mag bombs onto a target, then hit the trigger to unleash a mass explosion. Pick up the Twin Suns at the Lucky Break in exchange for 1,000 Steel Marks. We’ll be adding a Mastery card for them in the future!  

  • Saved loadouts. Saved loadout slots are finally here! Save and swap out up to 15 loadouts with this new system, accessible from the Loadout screen. Our loadouts blog has all the details.  

  • Stacking cells. Cells of the same type will now stack in the cell list! This should cut down on scrolling and make it easier to see just how many Aetherborne cells you’ve managed to accrue. (Cells that are currently infused in an item won’t show up on the list.)  

  • Transmog stones. We’ve changed the way that transmog stones work! Instead of spending a stone every time you want to use a crafted appearance, you can now unlock that look forever by spending one stone, one time.  

  • Tavern time! The invisible velvet rope has been cut! Slayers can now step into Ramsgate’s tavern to relax and unwind after an especially challenging hunt.  

For more on Saved Loadouts, launching in Patch 0.9.3 in early September,the team has you covered with the following being easily swappable via loadouts:

  • Weapons

  • Weapon Mods

  • Weapon Specials

  • Armour

  • Cells

  • Armour dyes

  • Transmogs

  • Consumables

Check out the full patch notes here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.