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New Blog Shows Off How Devs Want You to Always Have a Good Hair Day

Suzie Ford Updated: Posted:
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The latest City of Titans developer blog has been posted, this time showing off the process of how the team is working hard to make sure that players always have a good hair day. It begins with the discussion of how "cloth dynamics" are applied to hair so that it doesn't just stick to the toon's head without moving and provides range of motion. Then designers use "bones" and joint-based physics to give hair a truly "living" aspect.

Cloth Dynamics

This means exactly what it sounds like: we apply the same physics used for cloth to hair. This approach can come the closest to realistic hair movement, and could possibly even be convinced to collide with other clothes rather than clipping through it. Unfortunately hair costs much more computer power than, for instance, our capes, which are a single piece with two sides. While this approach can look fantastic for hair models when done well, when the player has dozens or more other characters in viewing range, as is very common in MMO games, the math needed to calculate it all becomes unmanageable. Despite its aesthetic appeal, we've had to shelve this option for City of Titans.

Check out the full post on the City of Titans site.


SBFord

Suzie Ford

Suzie is the former Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom