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Neverwinter Outlines Changes to Scaling System

Based on player feedback

Poorna Shankar Posted:
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A recent blog post has shared some upcoming scaling changes coming to Neverwinter.

The changes were inspired by the community asking the developers if scaling could be improved. To that end, the team has implemented several changes. Starting with live scaling, it currently looks at the map’s max item level. The system then identifies what the max level is for several items before capping those items and bringing down the player’s stats.

The new scaling system deals with proportional scaling. The new system will look at the player’s item level and also look at the max item level for the map. Then, the system will compare these two levels to understand what needs to be changed for player ratings. At this point, the scaling is applied, with that proportional difference applied to the player ratings, damage, and hit points.

The team notes that there are issues inherent, but ones that they are aware of,

“The main issue is that item level is not an exact reflection on ratings due to items such as bonding runestones, which grant a variable amount of stats at a single item level.

This means that two players at the same item level can already perform very differently when fighting unscaled content. That difference will carry through when scaled as well. The scaling down has been set to be fairly lenient which should give a wide range of players the best possible experience when scaled down.”

You can check out the full post here, along with what the team intends for the future.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.