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Netmarble Reports $516.5 Million Revenue for Q2 2021

Poorna Shankar Posted:
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Mobile game developer and publisher Netmarble recently announced their financial earnings for Q2 2021 which included over $500 million in revenue.

Netmarble’s earnings include $516.5 million in revenue and $37.4 million in EBITDA during the second quarter of 2021. Additionally, they reported overseas sales reached $379.9 million, accounting for 74% of total global sales.

The revenue broke out across various regions with North America (36%), Korea (26%), Southeast Asia (12%), Europe (11%), Japan (10%), and other territories (5%). The report also shared the games which performed the best in terms of revenue contribution which include MARVEL Contest of Champions (13% of revenue earned) (Kabam), The Seven Deadly Sins: Grand Cross (13%), Ni no Kuni: Cross Worlds (12%), Lineage 2: Revolution(6%), Seven Knights2 (5%), Blade & Soul Revolution (5%), Harry Potter Hogwarts Mystery (5%) (Jam City), Cookie Jam (4%) (Jam City), MARVEL Future Fight (3%), and A3: STILL ALIVE (3%).

MMORPGs accounted for 32% of revenue generated and saw a 7% YoY increase, with the remainder of Netmable’s portfolio broken down into RPGs (32%), casual games (25%), and other game genres (11%).

Seungwon Lee, CEO of Netmarble, noted in the accompanying press release,

“Despite solid results from Ni no Kuni: Cross Worlds’ June launch in key Asian countries, the increase in initial marketing costs put a significant drag on second quarter profitability. However, we expect the return on this investment to be positively reflected in our performance for the third and fourth quarters of 2021.”

Lee looked ahead as well, noting,

“Looking toward the next quarter and second half, we’re optimistic the launch of MARVEL Future Revolution in 240 countries on August 25 will fortify Netmarble’s competitive edge in the global gaming market, while the recent acquisition of SpinX Games, one of the fastest-growing companies in social casino gaming, will also play an integral role in the expansion of Netmarble’s casual game lineup.  Additionally, we have a strong slate of upcoming global launches for the remainder of the year, such as Seven Knights 2 (excluding Korea, China, and Vietnam) and BTS Dream: TinyTAN House (excluding China).”

You can read the full report on the Investor Relations page here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.