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NCsoft's Year in Review

Keith Cross Posted:
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News 0

Robert Garriott, President of NCsoft North America, has posted an article on NCsoft's official site which takes a look at the previous year from NCsoft's point of view.

As 2007 comes to a close, I think its well worth discussing what a great year it has been for the company, and using that success as a platform for 2008 and beyond. We’ve had many exciting things happen this year, with much of it providing building blocks for even better years ahead of us.

First of course is the release of Richard Garriott’s Tabula Rasa in November, which is a big event in the history of this company and the fruit of much labor by many current and former employees worldwide. We founded Destination Games in April 2000 in part to release this game, and while I give my brother Richard some grief now and then about the length it took to produce it (though, I must admit, the game you see today is the result of work since 2004), I’m very proud of Tabula Rasa and our commitment to producing exciting, different massively multiplayer games. Not only have we delivered an interesting science fiction game to our players with some unique differentiators over the standard MMO, we backed it up with a very smooth launch and exceptional customer service. I can’t think of a better launch than Tabula Rasa. I look forward to seeing the game grow with new features and content…especially since I actually enjoy playing this game so much!

Also in November we had even more exciting news. We absolutely love City of Heroes and we really wanted greatly to re-invest in the franchise; the question was how to do it in the best way possible. Ultimately our decision was to acquire the entire City of Heroes Intellectual Property (IP), which we had previously shared with Cryptic Studios. In the process, we formed an entirely new development studio, NCsoft NorCal, where we hired the entire City of Heroes development team, and we’re currently hiring more to take this IP to the next level. This change of ownership hasn’t slowed us down much at all, with our content updates (“Issues”) continuing on their normal pace and “Issue 11: A Stitch in Time” launched in late November. We have big, big plans for this franchise, which we hope to share in 2008, and we know that City of Heroes fans will not be disappointed.

Read more here.


Szark

Keith Cross