The folks at Flying Lab Software have posted a new dev log which looks at implementing authentic music in Pirates of the burning Sea.
As you know, our game takes place in the 18th century. From a sound perspective, this is already pretty cool. There’s a lot that can be done with the more adventurous aspects of the game audio, but the everyday sounds one hears while walking in the various towns can also be exciting. What’s even more interesting to me is the music of that time.
Some of you may remember the music missions from last holiday season. For those missions, we recorded traditional seasonal music and placed it in towns. Adding this musical element to the towns made them feel livelier and brought greater authenticity and immersion to the gaming experience. In light of that, I have embarked on a new project to bring a richer variety of musicians and music into the rest of the game world.
Read more here.