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More Consumer Choice, Please

Posted Apr 26, 2010 by Michael Bitton

More Consumer Choice, Please Free Zone columnist Richard Aihoshi uses his column this week to respond to a number of his criticisms and discuss the lack of consumer choice in subscription-based MMOGs.

Richard Aihoshi

For reasons I'm at a loss to comprehend, there are readers who apparently labor under the misconception that I regard free to play as a superior business model to subscription.  To the best of my knowledge, I've never said that.  And I do mean never.  Since I hold no such belief, why would I? 

Some people even feel the need to use inaccurate impressions as a straw man by attributing such a position to me in order to disparage it.  There's probably nothing practical I can do about them or whatever agendas they've chosen to follow.  But for the rest of you, in case I somehow haven't said it clearly enough in the past, I do not consider F2P to be inherently better or worse than subscription. 

I also don't think they're the only viable possibilities publishers can offer.  As the MMOG category continues to expand, we're seeing some more.  The latest example, which led to my choice of topic, happens to be from the subscription realm, SOE's EQ II Passport.  My purpose here isn't to discuss its particular merits and drawbacks, which are largely matters of individual opinion anyway.  However, the announcement did remind me something I've wanted for years, more flexibility and choices in terms of users being able to decide what we pay for.

Read More Consumer Choice, Please.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB

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