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MMOWTF: The Tedium of Being Evil

Posted May 01, 2007 by Jon Wood

MMOWTF: The Tedium of Being Evil

This week, Dan Fortier uses his MMOWTF column to muse about the idea of playing a genuinely evil character in an MMORPG.

Ever get the feeling that game designers don't care if you want to play an evil character or not? I have yet to play an MMO that really lets players be evil, let alone do anything but change the name of the materials you need to get for the FedEx quests you receive from an evil faction. There are a few reasons I can think this is the case, but none of them are really good enough for me. They are either trying to avoid an M-rating, or they just don't want to do the work to create a satisfying bad-guy experience.

Read the whole column here.

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