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MMOWTF: How Do You Like Your PvP?

Posted Aug 03, 2007 by Jon Wood

MMOWTF: How Do You Like Your PvP?

Weekly columnist Dan Fortier takes a look a subject near and dear to his heart... PvP.

Instead of just finding a way to work PvP into my normal article, I figured I'd stop beating around the bush and make it the focus of this week's piece. After all, what better way to stir up some good ol-fashioned animosity than to throw about some stereotypes with reckless abandon? It occurred to me while talking to a few gamers who prefer PvE (I use the word loosely in this case), that their notion of a hardcore PvPer was someone who wished he could kill anyone at any time without consequences. While that might be true of my real life sometimes, FFA PvP is not what I would envision as my 'ideal' PvP system. This week is going to look at the difference between structured and Free-for-all PvP systems.

Technically, free-for-all PvP is just a system that allows conflict between anyone, even between players in the same faction or group. Its definition can change depending on whom you ask, however, some people feel it also describes any PvP system that has no artificial safe zones or has little restriction on the level of players that you can kill without a penalty. Since no one will really ever completely agree on exactly what FFA PvP really includes, it's good enough for our purposes to go with the most common perception.

Read the whole article here.


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