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MMOs: From Play to Work

Posted Oct 23, 2007 by Keith Cross

MMOs: From Play to Work

BBC News has run a story about ways that the business world can tap in on an increasingly game savvy workforce, particularly the online gaming crowd. The article discusses how online gaming can help develop employee's teamwork and group communication skills and help them deal with information overload, as well as the use of MMO style reward systems to motivate workers and better identify individuals who excel at their jobs.

When work becomes a game

Video games are big business and soon they could be big in business too.

A whole generation is growing up for whom video games are a key part of how they relax, whether it be fragging friends in a first person shooter or backing up the main tank in a Warcraft raid.

And it is not just youngsters. There are plenty of older folks who shake off the dust of the working day in many different virtual worlds.

Statistics from the the US Entertainment Software Association (ESA) back this up. It claims that the average player is 33 and has more than a decade of gaming under their belt.

All of a sudden, say academics and researchers, companies have realised that all the time employees spend gaming in virtual worlds is changing them.

Ian Hughes, IBM's metaverse evangelist, said many organisations were considering ways of harnessing the skills and familiarity their employees have with virtual environments.

Read the full article here.

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