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MMORPG Gamers Handbook - Part Two

Posted Jul 10, 2008 by Jon Wood

MMORPG Gamers Handbook - Part Two

Musse Dolk is a 2nd year game student from Sweden. As a part of his studies, Musse created the MMORPG Gamers Handbook, a fantastic basic resource that introduces new players to some of the terms, concepts and etiquette of MMORPG gaming. Today, we present part two of the guide.

Guilds

A guild is an organization whose players share the same goals and decides to work together in a larger scale. Upon creation of a guild it is wise to have a clear set of goals, which the members will strive to achieve. Look at the guild as its own entity following a vision instead of personal opinions. With a clear vision, members of the guild are less likely to have misunderstandings about it.

5.1 Recruitment

Be open with your guilds intentions and try to recruit likeminded people that share the vision of the guild. Try to have active discussions every now and then about where the guild is going and its future plans.

Keep in mind that not every guild is suitable for everyone. This is often a matter of play style. It’s not as easy as it sounds to throw someone out. Many guilds are torn apart because someone got thrown out who had friends, who in turn had more friends and suddenly a big chunk of the guild left.

Read it all here.

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