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MMO Underbelly: Anatomy of a Live Event

Posted Sep 04, 2009 by Dana Massey

MMO Underbelly: Anatomy of a Live Event

Sanya Weathers takes us behind the scenes again this week with a look at what a company needs to do to make a live event work and some fun stories from the dark side.

Sanya Weathers

I planned a lot of activities in my time, with varying degrees of success. My favorite one was for an early DAOC gathering, and it cost virtually nothing. I thought it would be funny to have a “PVP battle.” We taped out a giant Camelot knot shape in masking tape on the floor. Then about a quarter of the dev team sat around blowing up balloons in the three realm-specific colors of blue, red, and green until we were all dizzy. Then we taped them to the floor.

I don’t remember how we chose the teams, but each “realm” got a pair of players. The object was to defend your own realm’s balloon color, and pop the others.

It was goofy. It was cheap. It was HILARIOUS. The crowd went wild. Total bedlam. The sight of one of the players clutching his realm’s last balloon while the other two realms stomped the rest of his… and then him picking off theirs while they tried to kill him… is burned into my memory.

Read it all here.


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