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MMO Simulation SEED Provides Production Update on Buildings

Poorna Shankar Posted:
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The MMO simulation, SEED, has received a community update providing additional details on buildings and urban environments. Read on for more details.

If you’re unfamiliar with SEED, it’s effectively a SpatialOS game where you manage resources, create and control organizations, run missions, raid colonies, and build alliances with your friends. In fact, back in 2019, the developers announced an alpha for 2020.

This community update discusses buildings and the urban environments. Specifically, cities will include different types of gameplay. The team notes, as with everything, they begin with creating concept art to understand the area, tone, and to create a foundation of sorts.

Once past the concept art, the team notes the actual buildings themselves have a certain individuality which helps convey a certain mood and tone to the player. This can include boxier designs, rounder designs, and more organic designs,

“Instead of having all the buildings be generic and of the same shapes and sizes like some sort of East Berlin suburb, the concept artists explored having a mix between the boxy nature of their foundations and more customisable elements such as balconies (on which a player could grow plants for example), thereby breaking the eyeline up and creating a visually interesting cityscape.”

Finally, the artists move on to fully 3D models on which to craft a more refined vision. You can check out the full post here to get an insight on what goes into designing various zones in our games.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.