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Mike Morhaime on Titan: 'We Failed to Control the Scope'

Mike Morhaime is at GameLab, a game's industry event held in Spain. He is receiving the 2019 Honor Award and spent a bit of time chatting with press about his time at Blizzard and about the cancelled Titan MMO that many current and former devs have said was catastrophic emotionally. "We wanted it (Titan) to be our sequel to World of Warcraft. I think where we really failed was we failed to control the scope. It was very ambitious."

Ambitious, Morhaime explained, meant next gen MMO systems in a brand new universe with different modes. "We were building two games in parallel at the same time. It sort of never really came together." he said.

Titan was in development for many years with a lot of senior staff moved to it at its inception. While it was never officially announced, the codename, "Project Titan", got out. Over time, devs realized that the game "really wasn't where it needed to be". The bulk of development was being poured into upgrading Blizzard's engine to meet the needs of the game. 

After a couple of months of reflection, Morhaime said, the team came to the consensus that, because the game wasn't coming together, maybe there was something else that could be done with what they had already. "One of those ideas was Overwatch." Morhaime reflected. 

You can read the full interview at VG247.

Suzie Ford / Suzie is the former Associate Editor and News Manager at Follow her on Twitter @MMORPGMom

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