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Massey: Why Not A Mystery MMO?

Posted Jul 23, 2009 by Dana Massey

Massey: Why Not A Mystery MMO?

Each week, Dana Massey asks "Why Not?" Today, he wonders why we don't have more non-violent MMOs and suggests the resurrection of the mystery genre would be the ideal place to start.

So how would a mystery/adventure MMO work, anyway, you ask?

Think of Clue. Not literally the board game, but a scenario like it. It’s a simple murder mystery that six people can play in under an hour. They can work together and share information, or deceive and mislead. It’s a perfect social bubble played around the kitchen table.

It’s a real world instance.

In my dream mystery/adventure MMO, players would be brought into instances, and instead of shooting each other in the face as most games require, they would be out to solve a crime, mystery or riddle.

Read the full column here.

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