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Massey Asks Why Not Let MMOs Grow?

Posted Oct 01, 2009 by Dana Massey

Massey Asks Why Not Let MMOs Grow?

Would you support an MMO that started small, but strongly and then grew over time? With a few attitude adjustments from fans, media and developers, maybe this could be possible.

Dana Massey

What’s worse is that fans, media – and let’s be honest here – developers forget another important fact. These games evolve. People have short memories and if they look at any MMO as it exists today, they in some strange way assume it’s always been that way. World of Warcraft has had four years of development since it launched. Think about that. The features and quality you see today in World of Warcraft is essentially the product of a decade of the most well funded development time in the history of gaming. How can someone be expected to compete with that?

So my question to you players today is this: would you play, pay for and support an MMO that does a very small number of things very well in the hope that it will one day be as big and expansive as larger competitors?

Read it all here.

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