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Marvel Rivals Celebrates 20 Million Players As Dev Team Talks Cross Progression Challenges

Joseph Bradford Updated: Posted:
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Marvel Rivals exploded onto the scene on December 6th, and since then, 20 million players have jumped into NetEase's hero shooter.

With an impressive launch roster of 33 heroes, decent monetization, and, most importantly, exciting gameplay, it's no secret why Marvel Rivals has attracted so much attention since its launch two weeks ago. 

Being free-to-play doesn't hurt, either. 

The team celebrated the benchmark this week, thanking players and giving away a free spray to commemorate the milestone.

Meanwhile, while Rivals isn't perfect, one major way example of this is its lack of cross-progression. While it has cross play between PC and consoles, all your purchases and progression is platform specific, which is a shame for those who want to bounce between PS5 and PC, for example. 

The team at NetEase knows this is a pain point for the community, but also notes that there are pain points on their end to work through before it's up and running. Speaking to Dot Esports, Marvel Rivals creative director Guanggyun Chen chalks it up to "platform-specific rules" preventing it from being implemented right now.

"Cross-progression involves a lot of platform-specific rules, we’re still looking at it and how to solve it. Once the team is ready, once we’ve figured it out, we’ll be sharing to everyone and players will be the first to know."

This isn't necessarily new, either, as getting Microsoft and Sony to play nice with each other is an arduous process. Warframe took years to get its progression linked across platforms, and while Final Fantasy XIV is now finally available on Xbox platforms, it took almost a decade and isn't without its own share of quirkiness thanks to how purchases work on the platform.

Hopefully, Rivals can get this sorted sooner rather than later - I'd love to use my awesome Doctor Strange skins across every platform instead of having to re-earn them, or worse, rebuy them.


lotrlore

Joseph Bradford

Joseph has been writing or podcasting about games in some form since about 2012. Having written for multiple major outlets such as IGN, Playboy, and more, Joseph started writing for MMORPG in 2015. When he's not writing or talking about games, you can typically find him hanging out with his 15-year old or playing Magic: The Gathering with his family. Also, don't get him started on why Balrogs *don't* have wings. You can find him on Twitter @LotrLore