EQII.COM recently posted their final installment of their Q&A feature pertaining to Everquest 2's magic system. Here is a basic summary of the Q&A:
- Any particle effects seen in screenshots were just placeholder effects. The real particle effects are soon to come!
- Artisans will be able to use components gained from harvesting and adventuring to create more powerful versions of existing spells.
- NPCs/MOBs are intended to follow more-or-less the same rules as player characters (similar Hit Points or Mana points, perhaps the ability to be interrupted, etc.) NPCs/MOBs will often travel in groups and utilize tactics to provide more of a challenge to player characters.
- Some spells may grow in power as a character levels, others will stay at a fixed level of power.
- All classes will be able to solo but some classes can solo better than others. The focus of Everquest 2 is group play but soloing will be a viable option for players.
You can read the complete Q&A here:http://www.eqii.com/showarticle.php?t=12784
(The information in this article was obtained from EQII.COM, all credit for the information above goes to them)