Magic: Legends released their large mid-April update this week, bringing over 500 fixes to the ARPG since it launched in Open Beta last month. Executive Producer Steven Ricossa took to the blog to talk about what is still coming for the ARPG in the future, including more performance fixes.
First things first, the patch released sees nearly 500 fixes applied to the ARPG, including removing player collision, performance improvements across the board, as well as improvements across the board to issues while playing through the story of each of Magic: Legends' areas.
One major area of improvement is to pacing, as the Magic: Legends team has reduced the time it takes to get through Tazeem's overworld missions and "back-and-forth of fast travel requirements." Ricossa in a State of the Game post on the Magic: Legends blog also states that through these improvements, the time it takes to build a player's starter deck is reduced, meaning Magic: Legends players can jump into the meat and potatoes of the ARPG quicker.
Ricossa also started to talk about the May update coming to the ARPG, as well as touches on the future of Magic: Legends. ML's late-May update will touch on further performance tweaks, as well quality of life fixes still in the work from the April update.
"With the Mid-April Update being released, we’ll be able to cover a lot of ground by talking about our targets for the Late-May Update. I’ve been chatting about performance for quite a few updates, and I’ve seen a lot of chatter about when our improvements would be going live. While we’re pushing good, quick fixes live almost weekly, the lion’s share of the fixes are targeting this Late-May Update. We’re making passes on every single map in the game, on our shadow tech, navmesh tech, and particle fx tech in order to improve the performance and frame rate from the min spec all the way up to the highest end of hardware. These changes, along with some server optimization improvements, should also assist with the performance our EU players are experiencing."
Ricossa closed out the post talking about their plans for the upcoming console plans. Consoles are still in the works and are currently playable in the studio on both PlayStation and Xbox, though console players will still have some time before they can go hands on themselves.