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Lord of Ultima: Not Quite the Heir Apparent

Posted Apr 02, 2010 by Jon Wood

Lord of Ultima: Not Quite the Heir Apparent's Bill Murphy takes a look today at EA's browser-based game Lord of Ultima, discussing its lack of similarity to the Ultima Online that many MMOers know and love.

Ultima is one of those franchises that is incredibly near and dear to many gamers' hearts. Created by Richard Garriott back in 1980, the series has spawned over ten games in its 30 year lifespan. The latest of which, a browser-based strategy game called Lord of Ultima, isn't exactly what players have come to expect from the intellectual property. Noted blogger Tobold has called the game the final nail in the coffin of the series, but I'm not so sure. With striking similarities to another cult favorite (Travian), Lord of Ultima may be the closest thing fans of the Ultima series get to a sequel for years to come. Or if they're lucky, maybe the browser-based game is just the tip of a larger and more exciting iceberg.

Free to play and powered by the inevitable presence of RMT in such offerings, Lord of Ultima places you as the leader of a tiny walled village (which you can rename at will) and sets you out to build your town and plunder those of the other players. Fans of the aforementioned Travian are probably already raising an eyebrow at this description, as it is so very much akin to the award winning pioneer. Like in so many strategy games of this nature, you collect resources, build your army, and level up each and every building you have plotted out through the expenditure of said resources.

Read Lord of Ultima: Not Quite the Heir Apparent.


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