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Looking at Superhero Games: Combat

Posted Feb 03, 2010 by Jon Wood

Looking at Superhero Games: Combat reporter C.A. Thomas has been looking closely at the superhero genre, not just in MMOs, but in games in general. Today, she brings us her report on combat in these games and how important and diverse it can be.

City of Heroes isn't the only fish in the pond anymore. It had a nice run as the leading (read: only) superhero-themed MMORPG on the market, but now its seat on the throne is being threatened by a number of new entries. CoH's younger brother Champions Online was second on the scene with its release last fall. With DC Universe Online planned for release this year, and the still under-wraps Marvel Universe Online getting closer, it's pretty obvious that this currently niche genre has a good chance of exploding into the mainstream pretty soon.

One thing we've seen since City of Heroes and continuing into Champions Online and DC Universe Online is a departure from the standard MMO gameplay formula in both combat and mission structure. Over the course of my next couple articles I want to take a look at why developers might feel the need to deviate from tried-and-true MMO design in order to deliver an exciting superhero gaming experience.

Read Looking at Superhero Games: Combat.


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