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Legends of Runeterra Balancing Discussed by Game Designer

Posted Dec 03, 2019 by Poorna Shankar

Legends of Runeterra Balancing Discussed by Game Designer

In an interview with PCGamesN, Riot Games’ Legends of Runeterra Game Designer Steve Rubin discussed how they’re balancing for competitive play.

He discusses that both constructed and limited formats will be balanced up front,

“Many other CCGs don’t balance limited or alternate game modes to the same degree as constructed, or even particularly consider those formats when nerfing or banning cards. We want any of our competitive formats to be fair and regulated to the same degree.”

He committed to ensuring each champion feels playable, and every card can be a viable choice to be used in a deck,

“We aim to change cards in ways that don’t overnerf them or leave them obsolete, since we think one of the worst experiences in card games is when a card gets over-nerfed or banned – which can leave an entire deck no longer functional.”

Poorna Shankar / A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.

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