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Legendary Failures of Legend, Part One

Posted Jan 27, 2010 by Jon Wood

Legendary Failures of Legend, Part One columnist Scott Jennings uses his column this week to discuss "some of the most spectacular MMORPG flameouts" in part one of a two part article.

Scott Jennings

Part One: What were they *thinking*??!?

Today, let's learn from failure.

Specifically, let's look at some of the most spectacular MMORPG flameouts, and try to find some common cause between them. Warning: This is a two part article. This is the fun part, where I go into great detail about where everyone screwed up and we can all laugh nervously.

Ultima Online: A Well Crafted Simulation Of The Result Of Man's Best Intentions

Being one of the first MMOs, Ultima Online had the luxury of launching with a community best called "dystopian." Intended to be a fantasy simulation where you could wander the land, killing bears and skinning them to make your own armor and selling the meat to happy farmers, thanks to its somewhat... utopian ideals of allowing players the freedom to do whatever they wanted, UO swiftly became a gangland simulation where you could brave the crowds of pickpockets and suicide bombers at the bank, and then run as quickly as you could past the gauntlet of hidden bandits to your home in the woods, where you would then be beheaded with a halberd while frantically fishing in your backpack for your keys, at which point your slayer would chop you into parts, make a small campfire on the spot, and then eat you.

I am not making any of this up.

Read Legendary Failures of Legend, Part One.


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