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Launch Day Hypocrisy

Posted Feb 05, 2010 by Jon Wood

Launch Day Hypocrisy

Jaime Skelton uses her Player Perspectives blog this week to talk about the phenomenon of launch day and how it can make even the most hardened cynic at least temporarily into an MMO believer.

Jaime Skelton

After over a decade of playing games in the genre, the MMO community has become jaded and cynical. We spend our days bemoaning the lack of innovation, drawing an ever greater picture of evidence that the genre is tending toward homogenization. We accuse game Z of copying game Y, game Y copying game X, and game X copying some ideas from our friend's basement twenty-three years ago. We take up forum name and signatures that proclaim “MMOs are dead.” We're a nice group of people, really; we've just become disillusioned by a gaming industry that has been infected with a nasty bandwagon parasite.

So why is it, with bitterness practically our every out-breath, we rush with excitement and joy to the launch of a new MMO? We can lay our cynicism thicker than Marmite, but on launch days, suddenly the thick distaste for the state of the genre has turned into a light, sweet tone of hope. It's a phenomenon that happens with almost every MMO launch, be the game free-to-play or subscription based; from an independent company or a gaming Goliath. The red carpet rolls out, as do the exclamation marks (“This game is so awesome!!!”) and praise from people who haven't even played the game yet, or at least certainly not long enough to form a long-lasting opinion. We turn from critics to hypocrites.

Read Launch Day Hypocrisy.


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