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Latest Camelot Unchained Newsletter Dishes on Class Prototype Design

Catherine Daro Posted:
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The latest Camelot Unchained newsletter has arrived and, as usual, it is packed with information about what the team has been up to over the past month. In this issue, the community is told that it has "a sense of being on the cusp of landing a bunch of different awesome chunks of the game and making big strides forward".

The Class Prototype Design section of the letter goes into detail about how new classes are being added to Beta 1 and the process behind each decision made. "We start with only a basic set of core features. It's better for us to plan to discover what about the class works and what doesn't, and make adjustments." A smaller number of features allows the design team to make quick decisions into altering things as needed without "a lot of work if we decide it all has to change".

Other factors developers keep in mind as new prototypes are designed:

  • preventing overlap with future classes to be added
  • the current state of the ability system as it changes through testing

Of course, the classes will never be truly ‘finished,’ as we will continue to work on class balancing and new features long after CU has launched. A big part of this process is testing and feedback, so we hope many of you will continue to join us in our ongoing testing, and let us know what you think of the state of your favorite class so far. Just remember that we still have a long way to go, and a lot more good things will be coming as soon as we can get them ready. Thanks, as always, for your continued support, and we look forward to sharing more with you as work on CU continues.

Check out the full newsletter on the Camelot Unchained site.


Catherine Daro