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Last Oasis DevBlog Breaks Down Melee Combat

By Poorna Shankar on October 05, 2019 | News | 0

The latest devblog for Last Oasis shows off the unique melee combat and breaks down their approach to this crucial mechanic.

The video discusses how, early on, the team needed a skill-based combat system focused on selecting a direction of attack before initiating attack. The same applies for blocking, creating a system driven by player skill.

Watch the video below, and check out our hands-on preview here:


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.