The first dev diary for King’s Bounty II takes a look at the game’s core features.
This new entry in the series adds core RPG elements and a fully branching narrative adventure to the strategic combat. The developer team say that players can expect roughly one third of the experience to be combat with exploration, puzzles, and new characters expanding greatly on the world introduced in past installments of this in the series.
The dev diary also explores the 4 main ideals Order, Power, Finesse, and Anarchy. Players can put talent points into each of these ideals, granting different bonuses and changing how characters in the world interact with your hero. Player’s choices and quests throughout their journey shape who they are and what people think of them.
A character’s disposition will directly affect how they are perceived by people in the world of Antara, leading to different outcomes throughout the entirety of the game. A bandit, for example, will respond more favorably to a follower of Anarchy than someone who upholds Order.
Future dev diaries will provide more details on story, combat systems, and playable characters in King’s Bounty II