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Kickstarter Medieval MMO, Past Fate, Receives Alpha Patch Notes

Alpha running throughout Kickstarter campaign

Poorna Shankar Updated: Posted:
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Recently announced medieval MMO Past Fate may be on Kickstarter, but it’s received some patch notes.

If you’re confused for the reason for patch notes, the team, Icy North Games, have stated that their alpha is actually running throughout the duration of the Kickstarter to “show that we are worth your pledge in return.”

To that end, the patch brings:

  • Improved player combat
  • Improved enemy combat
  • New player animations
  • Necromancer animation changes
  • Male necromancer somewhat playable
  • Quest Stones in Newharbor has its own unique look from other stones
  • New enemy loot
  • New crafting items
  • Crafted item stats
  • Notification when leveling up
  • Notification for crafting
  • Increased loot area on enemies
  • Disabled enemy ragdoll and instead added death animation
  • Quest item stats fixed and changed

If you’re unafamiliar with Past Fate, the team describes it thusly,

“Past Fate has five playable classes for the players to choose from, and more will be added later. Right now the playable classes are Necromancer, Pirate, Warrior, Mage and Priest. Additionally each one of these classes have three specializations to choose from. Past Fate will also introduce secret classes that require players to do certain tasks to unlock them. One of these secret classes is the Crusader mentioned above. Secret classes do play a huge role in the game, changing the gameplay of your chosen class radically.

Past Fate offers full PvE and PvP gameplay experience with Dungeons, World Bosses, Raids, Battlegrounds and 1v1 and 3v3 Arenas. All of this is built around Skill Based Combat that is easy to approach but difficult to master.”


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.