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Jennings: The Truth Behind Bugs

Posted Nov 11, 2009 by Jon Wood

Jennings: The Truth Behind Bugs

Scott Jennings is the latest addition to our all-star columnist roster. This veteran game designer has worked for Mythic, NCsoft and others. He also pioneered video game blogging with his infamous Lum the Mad website.

Every Wednesday, Scott will go "inside the sausage factory" to give us a behind the scenes look at how MMO companies really work. Today, he focuses his column this week on the actual process behind bug in MMORPGs, having experience with the issue both as a player and as a developer.

Scott Jennings

“Why doesn’t someone just fix these bugs already?”

This is a common complaint of anyone who plays MMORPGs Every game has bugs, great and small – the better ones only have ones that inconvenience you or perhaps block you from completing a quest unless you wait in line for a GM to fix it manually. The worse ones prevent you from playing the game entirely – anywhere from servers going offline and staying there to the client simply “crashing to desktop” and refusing to run at all. Probably the worst MMORPG bug in my memory was when during Anarchy Online’s beta, a patch actually wrecked the operating system. Crashing your own game is bad enough but when you trash Windows on the way out the door, there's some issues.

Read Jennings: The Truth Behind Bugs.


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