As Camelot Unchained motors towards beta testing (YAY!), the CSE team wants players, fans and backers to understand the driving forces present in the first round of testing. To that end, a lengthy, informative document has been prepared that currently contains fourteen chapters (two of which are not viewable by backers, but are for CSE only). Each chapter delves into various systems and features such as character creation, crafting and more.
I wanted to show you folks as much of the “official” document as I could without editing. This is what I said to the team after we finished our work on the document. And I do mean our work. CSE is a highly collaborative studio. We talk, exchange ideas, disagree, argue, and—almost all the time—it is done professionally and respectfully. After all, nobody is perfect, right?
Topics currently present in the document are:
- Thank you
- Guiding principles
- Purposes of this document
- Key for this document
- The Patcher
- Character creation
- The safe islands
- Landing areas
- Building islands
- Plots
- Contested islands
- Crafting
If you've been wondering about Camelot Unchained, what drives development, or just want a bit of forward facing information about beta testing, this is a great place to start. Keep in mind that it is a work in progress and that more will be added over time.
You can check it all out on the Camelot Unchained site.