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Posted Apr 13, 2010 by Jon Wood

iMMO columnist Justin Webb explores the world of the iPhone MMO with his look at the new and only MMO for that platform, Pocket Legends.

It's always interesting to take a look at something new. We're still painfully going through the (hopefully) last iteration of AAA WoW clones. However, there are many developers out there working on new cool stuff (some announced, some not). Developers who have learned the lessons of those who tried to "out-WoW" WoW. Developers who are trying to innovate in the online space by sidestepping WoW and taking the road less travelled. I took at look at what EA is doing with the Unity engine a couple of weeks ago, and pondered what the online space will soon look like now that that new tech is out there. This week, instead of playing a new PC game, I rolled the dice on iTunes.

At this point, is there anything that the iPhone can't do?

Until last week, you could have answered "MMOs" to that question. However, on the same day as the launch of Apple's new device (the iPad), Spacetime Studios released a spiffy free-to-play game that remedies that problem. That game is Pocket Legends.

Spacetime Studios has an impressive pedigree. Formed by four ex-SOE employees, the studio worked previously on an unreleased sci-fi MMO for NCsoft before turning their attention to Apple's iSuite of mobile devices - Pocket Legends works on both the iPhone and iPad.

Read iMMO.


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