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How to Fix the Old School RuneScape Economy? Jagex Makes Plans for the Future

Christina Gonzalez Posted:
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 The economy of Old School RuneScape is getting some proposed changes meant to ensure its future health, tackling issues of inflation and excess supply. Jagex is proposing several ways to keep the economy player-driven with some guardrails to help everyone overall.

Player trading is generally not taxed but they’re looking at the possibility of a small Grand Exchange tax to help remove some gold from the game and to help slow down the inflation rate. The proposed change is a 2% tax rate that would be taken from the final sale of the item. So the buyer will only pay the final cost, while the seller pays the 2% tax from their earnings. 

With the tax proposal addressing some of the excess wealth in the economy, the number of excess items would be potentially addressed by item sinks in some form. More items enter the economy than leave it, so one way would be to create some new costs, but scaling that would be difficult. Another proposal on the table is to use the tax that they collect from Grand Exchange sales to buy items from players and remove them from the game. This would only happen through a clearly defined system, and while work continues on the final form, there is a framework where taxes from item sales would work together to help remove excess items from the economy. 

Finally, there are issues of bank space. If you are a premium player you get 800 bank slots and 400, before any potential bonuses. The proposal is being able to buy bank space directly in blocks of 40 at an ascending rate in gold. So for the first block you might pay a million coins and if you want the ninth block you’ll pay 500 million coins. 

To read more on the specifics of all of these proposals head to the RuneScape blog.


Christina Gonzalez

Christina is MMORPG.COM’s News Editor and a contributor since 2011. Always a fan of great community and wondering if the same sort of magic that was her first guild exists anymore.