Now that we've reached 2022, next month is going to be a very busy one for gaming. One of the releases in the crowded field ahead is Elden Ring. In a new interview with Edge magazine, (as noted and transcribed by VGC), FromSoftware’s Hidetaka Miyazaki says he hasn’t played the Demon Souls remake for PlayStation 5, but his team is sure aware of it.
In the interview, he says that the improve graphics and just how good the game looks on PlayStation 5 was felt by the graphics team on Elden Ring. He goes beyond Elden Ring to talk about the impact going forward, but since that title is coming out in a matter of weeks, we'll see it in full pretty soon. All of the looks so far at the game have shown off how in-depth the world is, so it makes sense that this was the outcome.
Although he does admit that sometimes graphical fidelity “takes less priority compared to the other elements of development”. But the push that the team got from both of the Demon Souls remake and a new direction here is making what he touts as “the best-looking games we've ever made”.
As for why he hadn’t played the Demon Souls remake himself, he says that he just doesn’t like to revisit his own work. Doing so brings up memories and for him it doesn't feel like playing but more of living, or reliving, the experience in all its difficulties and good moments. However he does say that seeing how well it came out with both the graphical improvements and decisions Bluepoint Games made in its approach was welcome and impressive. And of course, inspiring for the new course for Elden Ring and for whatever FromSoftware is cooking up for the future.