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Hello Games' Sean Murray Talks About Studios' 'Huge, Ambitious Game' In New Interview

Joseph Bradford Posted:
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No Man's Sky has definitely recovered from its launch just a few years ago, with the team pumping out update after update to improve the experience and bring it closer to the vision gamers were promised in 2016. Now, Sean Murray, the head of Hello Games is talking, albeit vaguely, about his team's next upcoming project in a new interview.

In an interview with PolygonNo Man's Sky's Sean Murray talked about the early stages of his studio's next project. The team has definitely learned its lessons from the lead-up and launch of No Man's Sky, so Murray isn't saying much, other than it's meant to be another "huge, ambitious game," while not being a sequel to NMS

Murray also touched on the blowback the team experienced after the launch of No Man's Sky, and how he never wants "to put anyone through that again." He also talked about the press opportunities they got with No Man's Sky and how it may not have been super important to the overall outcome of the project. 

 A lot of opportunities were put in front of us, and we were told that they were the right things to do and I look back and I’m not sure that they were super, super important to the overall outcome kind of thing.


Joseph Bradford

Joseph has been writing or podcasting about games in some form since about 2012. Having written for multiple major outlets such as IGN, Playboy, and more, Joseph started writing for MMORPG in 2015. When he's not writing or talking about games, you can typically find him hanging out with his 10-year old or playing Magic: The Gathering with his family. Also, don't get him started on why Balrogs *don't* have wings. You can find him on Twitter @LotrLore