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Helldivers 2 Raises Concurrent Player Cap To 700k, Which Will Still Probably Be Hit 

Are we wrong? 

Victoria Rose Posted:
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Helldivers 2 has caused a lot of, well, hell due to its sudden massive popularity. Plenty of good games have server issues at launch due to what we call the “hug of death,” and Arrowhead’s latest game is only the latest. But with a new cap increase, they’re slowly working on fixing that issue. 

Late last night, CEO Johan Pilestedt shared that the developers had, in fact, raised the cap for concurrent players to 700,000, hopefully alleviating some of the queue times. 

However, given the popularity of the game—it peaked at 457,000 players at one point on Steam alone—there’s absolutely no way that this new limit isn’t hit pretty damned quickly, especially with a new weekend upon us. The swift effort is likely appreciated by players, though, given developers can’t just flip a switch and add more room, unless they have very specific cloud gaming setups. 

A recent patch aimed to help move the queue along, too, with a new 15-minute AFK timer implemented. In short, if you idle for 15 minutes in your ship, you’ll be thrown back into the lobby so other players in the queue can have their turn. (A citizen always logs off to give others a chance to fight for democracy, anyway.) 

The popularity seems well-earned, as it’s a $40 game with players and critics alike singing its praises. Its release and popularity apparently also re-launched “Starship Troopers Is A Parody” discourse online, but that’s a different issue… 


riningear

Victoria Rose

Victoria's been writing about games for over eight years, including small former tenures with Polygon and Fanbyte. She mostly spends time in FFXIV, head-deep in roleplay campaigns or stubbornly playing Black Mage through high-end raids. Former obsessions include Dota 2 and The Secret World (also mostly roleplaying). Come visit their estate: Diabolos (Crystal DC), Goblet, Ward 4, Plot 28.