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Guild Wars 2 Previews Massive Balancing Patch

Poorna Shankar Posted:
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A rather large balancing patch for Guild Wars 2 was previewed recently, featuring plenty of changes.

A few different posts outline the upcoming changes to both PvP and WvW. The first post states,

“With this release there are a significant number of changes we've put together for the the competitive game modes, but many of the fundamental principles are applicable in every game mode. In particular, the focus on gameplay being more active is a big piece of the planned changes.”

The posts for PvP and WvW are pretty much the same, but posted separately for ease of access. That post discusses a new cadence for patching and balancing. Ultimately, this is set to introduce a large batch of changes,

“This patch is unusual in that it’s more about establishing a new paradigm than it is a regular balance update, and the result is a giant set of changes. Moving forward with competitive balance, we want to make smaller adjustments more often. The specific cadence for balance will always depend on our overall release schedule, but ideally it will be closer to every 4-6 weeks, while still having the opportunity to make minor tweaks outside of the regular balance update. The goal here is to have better flexibility to fix problems in a timely manner.”

The changes touch on virtually every class across damage, cooldowns and durations, sustains, instant skills, and passive traits.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.