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Guild Wars 2 Friend/Ships Coming to PAX East 2020

Poorna Shankar Updated: Posted:
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Guild Wars 2 has shared some more information about their PAX East presence this year.

As a reminder, the team will set up in Booth #13075. This year, the team will be celebrating the annual Friend/Ships initiative, which is partnering with the Ad Council’s ongoing Seize the Awkward campaign.

At 4:30 PM ET on Thursday 2/27, ArenaNet and the Ad Council will be hosting a panel titled “Build Your Guild: Make and Support Friends in Gaming. The panelists for this include Rebecca Mir [Director, Digital Product Management, Ad Council], Dr. Christine Moutier [Chief Medical Officer, American Foundation for Suicide Prevention], Doctor B [Clinical Director, Take This], Rubi Bayer [Content Marketing Manager, NCSOFT], Rook aka birdofchess [Variety MMO broadcaster, Streamer]. 

At their official booth, you can grab an exclusive photo opportunity set against a scene from the next piece of Guild Wars 2 content, Visions of the Past: Steel and Fire. Fans can step in front of the Devourer, a charr war machine used by Ryland Steelcatcher’s elite Steel Warband. You will also be able to wield a life-size Blood Legion Flamesaw greatsword.

Fans who tweet their photos with the #GW2IRL and #GW2Giveaway hashtags, can win Amazon gift cards, including one worth $500. As part of Friend/Ships’ invitation for players to share their stories of camaraderie and support in the month of February, PAX attendees are encouraged to leave messages, greetings, or share their stories by signing the booth itself on their signature wall.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.