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Guild Wars 2 Explores Storytelling for an Open World

Both written and player-driven

Poorna Shankar Posted:
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Guild Wars 2 recently discussed storytelling for an open world.

The post starts by confirming that to have any impact on the player experience, the story must be meaningful. The player’s actions must mean something and move along the larger story. This naturally extends into the concept of immersion. To that end, the team writes,

“The open world is the most living world of Living World episodes. It’s where the environment that makes up the story really shines through. The look and feel of the terrain, the lighting, the weather, the sounds of life or the lack thereof, all contribute to a player’s experience of the world and set the moods that color the themes of the golden path story.”

The post continues, discussing the presence of other players helping guild the story and flesh it out more. The example provided here is the Metal Legion concert in Bound by Blood where players served as witnesses as part of a larger community.

It’s a fascinating post providing some good insight into the multiple facets involved in telling a story as long and rich as Guild Wars 2, and the tools the developers have at their disposal to bring these stories to life.

You can read the full post here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.