The team is covering a lot, including debuffs, monster damange, pass content within Delirium, end Delirium keybind, rewards, Awakener fight, visibility, improving Delirium monster visuals, monster on-death effects, performance, issues, and depth meter.
For example, with regards to performance issues, the team has identified a couple of regressions in the 3.10.0 update,
“The first is that some shaders were not gathered in our internal process. Many of these were fixed in 3.10.0c and this will improve in upcoming patches. (The Awakener suffers from the same problem and we'll fix it as soon as we can.) The second is that an issue where the graphics driver was being overloaded by shader uploads was exacerbated by the increase to use more CPU cores in 3.10.0. We expect a fix for this within a few workdays.”
To remedy this, the team advises to enable Shader Cache in your Nvidia or AMD control panel, respectively.
In case you missed it, check out our interview with Managing Director, Chris Wilson, all about Delirium.