Trending Games | World of Warcraft | Overwatch | Valnir Rok | Ashes of Creation

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,824,534 Users Online:0



Filter Week Filter Game

Gimme Shelter

Posted Feb 23, 2010 by Michael Bitton

Gimme Shelter columnist Justin Webb writes this article about player housing.

Player housing always comes up on the list of things that players want to see in their games, and rightfully so. The concept of owning a chunk of real estate in the world you love is extremely compelling. At face value, player housing looks like it should be a slam-dunk win for every game that implements it. However, expectations are unrealistically high for this system. Player housing comes with a host of problems, many of which are developmental and/or production based.

Player housing as a global feasible game feature is an artifact left over from the days of MUDs, where the game world was created out of text and imagination. I had my own house in the MUD I played (Terris), that other players could enter and look around. It had things to interact with, and a couple of secrets. I really liked my house, but it wasn’t unique -- flavorful player-owned houses were fairly common.

Read Gimme Shelter.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB

Special Offer